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Character Design / Zeki Dede
Modeled the main character, who is named Zeki Dede, texture mapped and rigged in Maya. Animated by Orkun Sanal and scene setup by Kerem Dinler.
Software Used:
Maya, ZBrush,
Adobe Photoshop, XNormal and Arnold Renderer.
3D
Demo Reel
Hand Drawings
Photography
Blog
Contact